Bullseye will increase the critical chance, resulting in a Dancer landing more critical hits as they follow up on their allies. Sniper: The Dancer's Chase skills combined with Sword Dance results in the Dancer attacking multiple times.Nightseeker: Blade Flurry and Follow Trace have wonderful synergy with Sword Dance and Mist Dance and are excellent for stuns and and extra hits, especially if triggered off their own Chase Samba and Rush Dance.Subclassing Subclasses for Dancer ĭancers have fairly limited subclassing options due to their role and how they work the ones viable for them, however, can prove to be excellent with good execution. Increases your action speed, hit rate, and evasion rate.ĭoes not stack with Fan Dance also does not raise evasion.Ĭhance of stunning an enemy when performing a normal attack. While Waltz, Tango, or Samba is in effect, the Burst Gauge fills faster. Damage by each member depends on their stats. When you dance a Waltz, Tango, and Samba, entire party attacks 1 enemy. Select an ally you wish to act first at the beginning of a turn. Level to also raise maximum number of hits.Ĭhance of expending 1 less Burst gauge when you use a Burst Skill. Level to increase number of chases, accuracy and damage.Ĭhance of performing multiple attacks when performing a normal attack. You will follow up all allies' attacks this turn. Last Waltz/Tango/Samba affects all allies this turn.Īllies in your line will follow up your attacks for 3 turns. The TP cost of skills is decreased for your line for 3 turns. Restores some HP to the entire party when dancing a Waltz. Removes binds for your line at the end of a turn for 3 turns. Make all dances last an additional turn longer. Greater chance of finding extra minerals when mining. Level to also increase chase damage and accuracy. Level to also increase damage and accuracy of counterattacks.įollow up attacks by allies on your line for 3 turns. Your line's physical defense is increased for 3 turns.Ĭhance of attacking when an enemy strikes your line for 3 turns. Your line's physical attack power is increased for 3 turns. Your line recovers from ailments at the end of a turn for 3 turns. Your line recovers HP at the end of a turn for 3 turns. Buffs do not consume slots on other party members, and best source of removing ailments and binds. Strengths: Great ability to support, buff, and heal.
They are also the only class to affect the Burst Gauge, with their Dance Mastery speeding up the rate at which the Burst Gauge fills and Burst Saver allowing them to retain some of the Burst Gauge when using a Burst skill. Offensively, they specialize in making many normal attacks at once through the use of their Samba skills and Sword Dance allowing them to abuse additional effects granted by a weapon's forge effect. Unlike Troubadours, their buffs apply to themselves but will constantly check the line they are on, allowing a Dancer to shift back and forth between the rows to lend their aid to whoever needs it on demand. Akin to Troubadours in the first two games, Dancers can wield swords and bows, have a relatively even stat spread, and support the party with buffs and healing through their Tango and Waltz skills.